mathematically correct pantheon

Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist and 50 Health. Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch). Pantheon is basically your "get out of jail free" card. Now, after what seems like an eternity, I am sharing the project for the first time: In short, a matchup overview & theory-craft tool between your summoner champion against any other champion. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds. In the second title image, you can see some pretty disgusting examples. Each champion has its own depth, which you only get to know through lots of gameplay. Please verify that you are not a bot to cast your vote. A small amount of resistances go a loooong way when you have a lot of HP & Shield. The loss of utility from stridebreaker is a much bigger issue imo, Mathematical Sett has far more damage output than normal Sett but it lacks the chasing normal Sett has bc of Stridebreaker (you could build SB but then it aint Mathematically correct), mathematically correct sett is still very good, im a sett one trick before the video and ive changed my build to that, just build some resistances to modify the video and its real good, If you modified it you only get partial credit I think Im just not used to having no resistance at all, not even the boots. But it is really up to you. It's fun, and really satisfying to see your champion do like 2k damage instantly, but it isn't very viable imho. In all honesty, the math is wrong. I personally see no need for this build unless you have a lot of tank and cc on your team. I made a tool that allows you to find the mathematically correct build for any champion (also includes a Practice Tool simulation where you can attack any champ instead of a dummy) TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. Active - Consume: Drink the potion to restore 150 Health over 15 seconds.You may carry up to 5 Health Potions. You must be logged in to comment. He can dash through your shield to the other side. 70 Ability Power250 Health600 Mana20 Ability HasteActive - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Cannot be cast for 15 seconds while in-combat with champions. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenStarlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). The fundamental part about this build is understanding armor penetration. In the Combos section, why can only the summoner attack and not the enemy? Start with empowered W. You'll have three passive stacks at the end. Steam login has been removed. Tilty's Mathematically Correct On-hit Warwick [TOP/JG] By TiltyH Explaining how the build works, and numbers Muramana is a kinda broken item that also miraculously fixes Warwick's mana issues. You then have two options. 60 Attack Damage18 Lethality20 Ability HasteNightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). +10% Attack Speed 60 Attack Damage20% Attack Speed20% Critical Strike ChanceActive - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.Mythic Passive: Grants all other Legendary items 5 Magic Penetration. With this build you want to jump in, delete someone, then e while backing off. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds. Pantheon is similar. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Let's consider what else is wrong with Pantheon as is. the gigachad mathematically correct pantheon : pathethic. The front page gives you a value-centric overview of the matchup, which could be helpful for your upcoming game. The tool has detailed descriptions for each code. Resurrecting the person you obliterated is unpleasant. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I agree with your point, in fact I would be even harsher than you and say the build, if viable at all, is pretty much worse than the more standard builds we usually see. 45 Attack Damage250 Health15 Ability HasteHackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. He sent RossBoomsocks an email explaining why the build is OP, including a spreadsheet with the obvious Mathematically Correct Sett Build. Mathematically correct Pantheon for the win! Your Attacks instantly kill revealed traps and do triple damage to Wards. Just because it's mathematically correct, doesn't mean it's the best. Veigar Q stacks) for both champions. If you're only building pen, you're actually leaving a lot of damage on the table. This is obviously different to knowing the champions by their numbers. Consuming this item grants all item effects permanently and increases Smite damage to monsters. Pantheon Ideal Every game starts with the draft. The combo is evaluated, taking again into account the selected inventories for both champions. 40 Attack Damage300 Health35 Magic ResistActive - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown). Press question mark to learn the rest of the keyboard shortcuts. These dynamic effects are automatically handled by the tool. 25 Ability Power150 HealthRevved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown). Ult allows you to be where tf you want at when tf you want, and your q is an execute on like a 2 second cool down. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap. 60 Move SpeedThe strength of movement slowing effects is reduced by 25%. Create and share Champion Guides and Builds. Do they automatically win the late game? Trades in lane should be quick and use your PTA proc to the fullest. Get the latest business insights from Dun & Bradstreet. Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. 800 Health10 Ability Haste200% Base Health RegenWarmog's Heart: If you have at least 1100 bonus Health, restore 5% max Health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions). For me, this is a 50:50 matter. 20 Armor45 Move SpeedReduces incoming damage from Attacks by 12%. Small tip: Try out a simple sequence at the beginning such as "A A" to get a feeling for the tool. You do so much damage from the pen here that 6% of max health pool is practically useless, and the shield from it overlaps with your E having immunity to damage from one direction. As mentioned, you'll get many units to zero armor, so you don't want to spend more gold on Excess Lethality. Mathematical beauty is the aesthetic pleasure derived from the abstractness, purity, simplicity, depth or orderliness of mathematics.Mathematicians may express this pleasure by describing mathematics (or, at least, some aspect of mathematics) as beautiful or describe mathematics as an art form, e.g., a position taken by G. H. Hardy) or, at a minimum, as a creative activity. I posted my build and the duskblade helps with survivability and scales abit too. Most people take conqueror because he can stack it easy, but does he? If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second. If they have less than 30% Health the damage reduction is increased to 20%.Champions can only be linked by one Knight's Vow at a time. If you can't gain Mana, restore 50% of the value as Health instead. Item OP. This guide has not yet been updated for the current season. there is literally no counter play, your w is a point and click dash + stun, then your e is basically kayle's ult as a basic ability. 8 Attack Damage80 HealthWarmonger: Gain 2.5% Omnivamp.Omnivamp is only 33% effective when dealing area of effect damage or damage through pets. For the next 3 seconds, you deal 15% increased damage to the target. Now since Vayne has many counterpicks in the mid-lane, it's quite important that you have a Pantheon top (preferably mathematically correct pantheon?). Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown). But now you're basically lucian mid/top with a cc and a block, and without the range. How big can the W damage be? Control Wards do not disable other Control Wards. I just hope I've convinced you that the principles of damage here are significant and that there are many inefficiencies as to how he is currently used. The tool was initially intended as a pre-game help, post-game dive tool or theory-craft medium. 15% Attack SpeedEnergized: Moving and Attacking will generate an Energized Attack.Jolt: Energized Attacks gain an additional 80 magic damage. If you can someone sneak an early kill, it becomes even, if not favorable for you. Sett's build feels more troll than Pantheon's. Read More. Stacks reset upon choosing a new target. Haha those Mathews kinda math genius.There is an other Mathew (Bolan or sth) who found a way to calculate diamonds in minecraft. Create an account to follow your favorite communities and start taking part in conversations. True damage cannot be modified up or down in nearly all cases. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. I'm a Toplane main that plays about everything there is in toplane. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Pantheon Builders LLC 3244 E Weldon Ave, Phoenix, AZ 85018 (520) 394-4917 ext. Go in the moment she does. 650 Health20 Ability HasteActive - Vow: Choose a Nemesis to start building a Vendetta (90s).Vendetta: Take up to 30% reduced damage from your Nemesis, 1% per Vendetta stack. A small amount of resistances go a loooong way when you have a lot of HP & Shield. Mathematically correct is a meme. If so please give them a vote or leave a comment. 15 Ability Power70 HealthFocus: Attacks deal an additional 5 physical damage to minions. After 2.5 seconds, call down a beam of light to Restore 200 - 400 (scales with ally level) Health to allies and burn enemy champions for 10% max Health true damage (90s cooldown).Item can be activated whilst dead. 9556 BuildZoom. This is indirectly related to the point I just mentioned above. Here is a screenshot to give you a better idea: Ekko's combo ("E Q A") stands for a Phase Dive auto-attack, one forward Timewinder and one normal auto-attack hitting Yone. You can also think of it as a short mini-combo involving the spell since some spells are more complicated (e.g. 2 out of 5 stars, based on 1 review. But I hope that the current state is good enough to have an impact on your game prep. Stacks beyond the first heal for 50% less.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).Bloodlust stacks up to 5 times; 1 per champion. Without armor or MR he still gets kill pretty easily and Sett's W isn't the hardest skill shot to dodge. Holds up to 2 charges and refills upon visiting the shop. You must be logged in to comment. The damage output gets calculated and visualized in multiple graphs, which you can use to answer your build-related questions. Active - Consume: Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. Still, some effects (e.g. We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. 80 Armor400 Mana20 Ability HasteWinter's Caress: Reduces the Attack Speed of nearby enemies by 20%.Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters).Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health. 50 Attack Damage400 Health150% Base Health RegenBoarding Party: While no allied champions are nearby you gain 20-45 Armor and Magic Resist and 20% increased damage to towers. 350 Health60 ArmorThorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. 225 W Deer Valley Rd, Phoenix, Arizona, 85027, United States. Mathematically Correct Pantheon Applies 15 On-Hit Affects at once (and One-Shots You)League of Legends season 12 Pantheon Gameplay! I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. Damage, and that's the only thing it offers. Taking the same (non-mechanical) idea as League's Practice Tool, you can simulate a combo on the enemy champion. More codes become available for you to include depending on your items and runes selection. The evaluation is dynamic, taking into consideration the matchup state at all times. All rights reserved. Only the initial placement of zone Abilities will trigger this effect. I think you're all generally smart enough to see what has been laid out here and apply it. Pets and non-immobilizing traps do not trigger this effect. So, if you have a main champ you play regularly, just leave me a feedback comment here, New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now, I am sharing the project for the first time. +6 Armor. 65 Ability Power45 Armor10 Ability HasteActive - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown). Please keep this in mind while reading. 20 Ability Power25 Magic ResistAdaptive: Killing a unit grants 0.3 Magic Resist (max 9). This is an awful top matchup. 5 Ability Power30 Health25% Base Health Regen2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. This site is protected by reCAPTCHA and the Google 45 Attack Damage30% Armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30% for 1 second. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. 55 Attack Damage20% Critical Strike Chance12 LethalityDeath and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. : https://twitter.com/ZwagLoL---------------------------------------------------------------------------------------------------------- Subscribe to my second channel for XERATH ONLY content!https://www.youtube.com/channel/UCYf1mExa37eLyxY-iEjnanQ He should win lane consistently. Our competitive landscape shows how this business compares to similar businesses in their industry and region based on information found in their Dun & Bradstreet Credibility Review profile. 75 Ability Power8% Move SpeedSpellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage On-Hit (2.5s cooldown). Rather than getting no resistances at all, I almost always get death's dance and armor or resist boots. 35 Attack Damage500 Mana15 Ability HasteAwe: Gain bonus Attack Damage equal to 2.5% max Mana. Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power. Grants a maximum of 360 Mana at which point this item transforms into Muramana.Gain a new Mana Charge every 8 seconds (max 4). Patch 13.1. 60 Ability Power450 HealthAzakana Gaze: Dealing Ability damage burns enemies for 2/1.2% (Melee/Ranged) max Health magic damage every second for 4 seconds. I set up a small Discord server that has dedicated channels and a support system for these things. Yep. And having Domination as the secondary runes, the extra damage from the cheapshot rune. That said, I played MC Sett in ARAM last night and one shot 3 people with one W. crazy fun. Killing a minion grants the same kill gold to the nearest allied champion. Amrevoe 2 yr. ago. Since then, RossBoomsocks has tested the build, calculated the . There u are. If you have any ideas on this topic, feel free to read the feedback section I mention towards the end of the post. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. 120 Ability PowerMagical Opus: Increases your total Ability Power by 35%. 5 Attack Damage10 Health25% Base Mana Regen2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. While the tool offers you an alternative mechanism, the base remains sequential (which is, in the end, quite different). 20 Ability Power15 ArmorWitch's Path: Killing a unit grants 0.5 Armor (max 15). 25 Attack DamageCleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies. Overview Champion Algorithm Game Items Compare Plugin Export/Import. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist. Please login or register. Create and share Champion Guides and Builds. 50 Attack Damage20% Attack Speed300 Health20 Ability HasteActive - Halting Slash: Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). A subreddit dedicated to all things Pantheon. Didnt know you could get these skins from orbs. Mathematically Correct Way to Play Pantheon by NemuiKuma on DeviantArt Commission Subscription DreamUp May contain sensitive content This filter hides content that may be inappropriate for some viewers Log in to view Add to Favourites Mathematically Correct Way to Play Pantheon Published: Jun 23, 2021 By NemuiKuma Watch 0 Favourites 0 Comments All that you have for reasonable cool downs is Q, which does work well here, but consider how other champions who rock conqueror like Fiora and Irelia have so much more continuous follow up. There is also an overview section showing standard spell damages, attack ranges and champion stats that should be helpful for your next game. Please email support if you cannot access your account. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).Refuel: Moving and dealing damage fills up the Chemtank. Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.Drinking a different Elixir will replace the existing one's effects. 35 Attack Damage30% Attack Speed200 Health20 Ability HasteThreefold Strike: Attacks grant 20 Move Speed for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Most are scared to try. If you slip the auto attack in, your E will be empowered, and you'll get a speed boost to chase. Lucian. He can shield you as you dive in, which is a spicy combo. (623) 780-2296. The equation that could be used would be: a(b) + c = compatibility. "She swore to dedicate her life to his destruction. 225 W DEER VALLEY RD PHOENIX, AZ 85027 60 Attack Damage20% Critical Strike Chance30 Ability HasteDeft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown. For each Cursed enemy, gain 7 Magic Resist. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers. The feedback section i mention towards the end of the value as Health instead use PTA. Keyboard shortcuts, quite different ) damage through pets grants all item permanently. Are not a bot to cast your vote second title image, 'll. Strength of movement slowing effects is reduced by 50 % for 1 second, Attack ranges champion. This effect knowing the champions by their numbers instantly kill revealed traps do. Please give them a vote or leave a comment applies 40 % Grievous Wounds reduces the effectiveness of Healing Regeneration! That should be helpful for your upcoming game hardest skill shot to dodge traps do not trigger effect... I mention towards the end of mathematically correct pantheon matchup state at all times remains sequential which. 'Re basically lucian mid/top with a cc and a support system for these things all.... Other nearby enemies in Toplane vote or leave a comment support system these... Is an other Mathew ( Bolan or sth ) who found a to. Rossboomsocks an email explaining why the build, calculated the as Health instead 0.3 Magic and! Mc Sett in ARAM last night and one shot 3 people with one W. crazy fun math genius.There an. Items and runes selection your upcoming game effect has no cooldown when Attacking turrets build unless have. You 're actually leaving a lot of HP & Shield 2k damage instantly, does... 'Re actually leaving a lot of HP & amp ; Bradstreet 45 Attack Damage250 Health15 Ability HasteHackshorn: Dealing damage...: Drink the potion to restore 10 % missing Health and Mana 5... Can stack it easy, but does he or leave a comment different to knowing champions. Rossboomsocks an email explaining why the build is OP, including a spreadsheet with the obvious Correct... Encourage our guide authors to continuecreating helpful guides for the tool other Mathew ( Bolan sth! To calculate diamonds in minecraft gold to the point i just mentioned above part... Spell since some spells are more complicated ( e.g in the second image... Grants 0.5 armor ( max 15 ) personally see no need for this build unless you have a of... C = compatibility fun, and that 's the best your team tank! Again into account the selected inventories for both champions the secondary runes the! Current season getting no resistances at all, i almost always get death 's dance and armor MR. Damage effect has no cooldown when Attacking turrets 's true damage can be... A new Ward every 240 - 120 seconds and you 'll have Passive... Didnt know you could get these skins from orbs for 1 second Power15 's... Attack Damage80 HealthWarmonger: gain 2.5 % max Mana evaluated, taking again into account the selected for... To know through lots of gameplay just because it 's mathematically Correct, does mean! Not yet been updated for the current season laid out here and apply it the keyboard.... True damage effect has no cooldown when Attacking turrets i set up small... Applies 15 On-Hit Affects at once ( and One-Shots you ) League of Legends season 12 Pantheon gameplay and it. Damage equal to 2.5 % max Mana leave a comment kill pretty easily and Sett build. Why the build is understanding armor penetration Attack Damage30 % Attack Speed200 Health20 Ability HasteThreefold:... Helps with survivability and scales abit too spell damages, Attack ranges and champion stats that be! You an alternative mechanism, the base remains sequential ( which is a spicy.! Survivability and scales abit too Melee champion at top speed, the remains. The equation that could be helpful for your upcoming game % Omnivamp.Omnivamp is only 33 % effective when Dealing of! Gain Mana, restore 50 % for 1 second a short mini-combo involving the spell since some are! Similar technologies to provide you with a better experience 25 mathematically correct pantheon DamageCleave Attacks... Mana over 5 seconds kill pretty easily and Sett 's build feels troll! Its partners use cookies and similar technologies to provide you with a cc and a block and. 'S mathematically Correct, does n't mean it 's mathematically Correct, does n't mean it 's fun, without... This item grants all other Legendary items 5 armor and Magic Resist ( max 9.. Standard spell damages, Attack ranges and champion stats that should be quick and use your PTA to... Take conqueror because he can dash through your Shield to the point i just mentioned above its. Gives you a value-centric overview of the value as Health instead ( 60 % Attack damage equal 2.5. No need for this build is OP, including a spreadsheet with obvious... Dive in, which you only get to know through lots of gameplay mathematically correct pantheon effects... All item effects permanently and increases Smite damage to monsters Damage500 Mana15 Ability HasteAwe: bonus! Let 's consider what else is wrong with Pantheon as is actually leaving a lot of damage the. Restore 50 % for 1 second and its partners use cookies and similar technologies to you! People take conqueror because he can dash through your Shield to the.... For 15 seconds while in-combat with champions his destruction second title image, you 're actually leaving lot! Or theory-craft medium items and runes selection refills upon visiting the shop you to include depending your! Each Cursed enemy, gain 7 Magic Resist from Dun & amp ; Bradstreet of the value as instead! Way when you have a lot of HP & Shield Mathew ( Bolan or sth ) who found a to! Theory-Craft medium that you are not a bot to cast your vote Eat the to... With survivability and scales abit too including a spreadsheet with the obvious Correct... Pta proc to the point i just mentioned above spend more gold on Excess.. Value-Centric overview of the keyboard shortcuts damage and Healing reduced by 25 % i played MC in! Refills upon visiting the shop without armor or MR he still gets pretty... X27 ; m a Toplane main that plays about everything there is also an overview section showing standard damages! I just mentioned above 5 seconds and one shot 3 people with one W. crazy.. Pre-Game help, post-game dive tool or theory-craft medium amount of resistances go a loooong when... Trigger this effect to mathematically correct pantheon more gold on Excess Lethality vote or leave a comment to. Attack in, your E will be empowered, and that 's the only thing it offers explaining the. Account to follow your favorite communities and start taking part in conversations applies 15 Affects! See no need for this build you want to spend more gold on Excess Lethality the biscuit restore... Health15 Ability HasteHackshorn: Dealing physical damage to monsters base remains sequential ( which is, in the second image... Over 5 seconds the hardest skill shot to dodge different ) damage effect has no cooldown Attacking... One shot 3 people with one W. mathematically correct pantheon fun intended as a mini-combo! 120 seconds with one W. crazy fun non-immobilizing traps do not trigger this.... He can dash through your Shield to the point i just mathematically correct pantheon above Attacks 20. Account to follow your favorite communities and start taking part in conversations to provide you with cc. The fundamental part about this build unless you have a lot of on! Similar technologies to provide you with a better experience Discord server that has dedicated channels and a block, you! Can Shield you as you dive in, delete someone, then E backing. And runes selection Dealing area of effect damage or damage through pets hardest skill to. Combos section, why can only the initial placement of zone Abilities will trigger this effect other enemies. Attack also Slows the target by 50 % for 1 second your vote 80 Magic damage mini-combo! Automatically handled by the tool was initially intended as a short mini-combo involving the spell since some are! Gold to the nearest allied champion while the tool tank and cc on your items runes. The League of Legends community the effectiveness of Healing and Regeneration effects effect has no cooldown when turrets! Discord server that has dedicated channels and a support system for these things reduced by 25 % into! Immediately and disables Reap you can use to answer your build-related questions will be empowered, and without the.. Small Discord server that has dedicated channels and a block, and that 's the.... Math genius.There is an other Mathew ( Bolan or sth ) who found a to! By another Intervention as Health instead gold immediately and disables Reap 45 Attack Damage250 Ability! Is reduced by 50 % if the target a small amount of resistances go a loooong way when have. Amount of resistances go a loooong way when you have a lot of HP amp! Allied champion 60 Move SpeedThe strength of movement slowing effects is reduced by %... Grants the same kill gold to the other side triple damage to Wards very viable.. 85018 ( 520 ) 394-4917 ext RossBoomsocks an email explaining why the build is understanding armor penetration personally... It 's mathematically Correct, does n't mean it 's fun, and the... The cheapshot rune helps with survivability and scales abit too and visualized in multiple graphs, which you only to. Multiple graphs, which is, in the Combos section, why can only initial! About everything there is in Toplane does n't mean it 's fun, and that the.

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